Tag Archives: VMware VCPC610 Practice Test

[Free] 2018(Aug) Dumps4cert VMware VCPC610 Dumps with VCE and PDF Download 91-100

Dumps4cert.com : Latest Dumps with PDF and VCE Files 2018 Aug VMware Official New Released VCPC610100% Free Download! 100% Pass Guaranteed! MTA: Gaming Development Fundamentals Question No: 91You plan to optimize a game loop.Which three common matrices are passed to a shader for every mesh rendered in a scene? (Choose three.)CameraWorldViewProjectionQuaternionAnswer: B,C,DExplanation: http://msdn.microsoft.com/en-us/library/windows/apps/dn166879.aspx Question No: 92Which language runs natively Read more […]

[Free] 2018(Aug) Dumps4cert VMware VCPC610 Dumps with VCE and PDF Download 81-90

Dumps4cert.com : Latest Dumps with PDF and VCE Files 2018 Aug VMware Official New Released VCPC610100% Free Download! 100% Pass Guaranteed! MTA: Gaming Development Fundamentals Question No: 81Which mathematical operation is used to combine transformations stored in 4×4 matrices?DivisionSubtractionMultiplicationAdditionAnswer: CExplanation: http://msdn.microsoft.com/en- us/library/windows/desktop/bb206269(v=vs.85).aspx Question No: 82Which two hardware platforms support the use of the Xbox Read more […]

[Free] 2018(Aug) Dumps4cert VMware VCPC610 Dumps with VCE and PDF Download 71-80

Dumps4cert.com : Latest Dumps with PDF and VCE Files 2018 Aug VMware Official New Released VCPC610100% Free Download! 100% Pass Guaranteed! MTA: Gaming Development Fundamentals Question No: 71Which three structures belong to the Xna.Framework.Input namespace? (Choose three.)GamePadStateKeyboardStateMouseStateSamplerStateinputstateAnswer: A,B,CExplanation: http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.input.aspx Question No: 72Which graphic file format loses fidelity when Read more […]

[Free] 2018(Aug) Dumps4cert VMware VCPC610 Dumps with VCE and PDF Download 61-70

Dumps4cert.com : Latest Dumps with PDF and VCE Files 2018 Aug VMware Official New Released VCPC610100% Free Download! 100% Pass Guaranteed! MTA: Gaming Development Fundamentals Question No: 61 DRAG DROPMatch each collision-detection method to its description. (To answer, drag each methodfrom the column on the left to its description on the right. Each method may be used once, more than once, or not at all. Each correct match is worth one point.)Answer:Explanation:C:\Users\Kamran\Desktop\image.jpg Read more […]

[Free] 2018(Aug) Dumps4cert VMware VCPC610 Dumps with VCE and PDF Download 51-60

Dumps4cert.com : Latest Dumps with PDF and VCE Files 2018 Aug VMware Official New Released VCPC610100% Free Download! 100% Pass Guaranteed! MTA: Gaming Development Fundamentals Question No: 51You are working on the orientation system for 3D models in your new game project. You need to transform a matrix by using DirectX.Which order of operations should you use?translation, then rotation, then scalescale, then translation, then rotationrotation, then translation, then scalescale, then rotation, Read more […]

[Free] 2018(Aug) Dumps4cert VMware VCPC610 Dumps with VCE and PDF Download 41-50

Dumps4cert.com : Latest Dumps with PDF and VCE Files 2018 Aug VMware Official New Released VCPC610100% Free Download! 100% Pass Guaranteed! MTA: Gaming Development Fundamentals Question No: 41Which three audio codecs are natively supported by Windows Phone 7? (Choose three.)OGGMP3WMAAIFFADPCMAnswer: B,C,EExplanation: http://msdn.microsoft.com/en-us/library/cc189080(vs.95).aspx Question No: 42Which vector operation gives the cosine of the angle between two vectors?Cross productAdditionDot Read more […]

[Free] 2018(Aug) Dumps4cert VMware VCPC610 Dumps with VCE and PDF Download 31-40

Dumps4cert.com : Latest Dumps with PDF and VCE Files 2018 Aug VMware Official New Released VCPC610100% Free Download! 100% Pass Guaranteed! MTA: Gaming Development Fundamentals Question No: 31Which system is used to manage data during game startup and game-play?State machineShadersException handlingCallbacksAnswer: AExplanation: http://www.evelands.net/evan/xna03.php Question No: 32Which XNA object should you use in your game to get the screen size?Microsoft .Xna.Framework.Graphics.RasterizerStateMicrosoft.Xna.Framework.MediaMicrosoft.Xna.Framework.Graphics.SpriteBatchMicrosoft.Xna.Framework.GraphicsDeviceManager.GraphicsDevice.DisplayModeAnswer: Read more […]

[Free] 2018(Aug) Dumps4cert VMware VCPC610 Dumps with VCE and PDF Download 21-30

Dumps4cert.com : Latest Dumps with PDF and VCE Files 2018 Aug VMware Official New Released VCPC610100% Free Download! 100% Pass Guaranteed! MTA: Gaming Development Fundamentals Question No: 21Which method refers to the rendering technique where a low-resolution texture is used at long range and a high-resolution texture is used at close range?Nearest-point filteringAnisotropic filteringMipmappingTexture atlasAnswer: CExplanation: http://msdn.microsoft.com/en-us/library/ms892793.aspx Question Read more […]

[Free] 2018(Aug) Dumps4cert VMware VCPC610 Dumps with VCE and PDF Download 11-20

Dumps4cert.com : Latest Dumps with PDF and VCE Files 2018 Aug VMware Official New Released VCPC610100% Free Download! 100% Pass Guaranteed! MTA: Gaming Development Fundamentals Question No: 11With regard to a high-level shading language (HLSL) effect file, which two shaders are required for a technique to function properly? (Choose two.)vertexHullDomainPixelGeometryAnswer: D,EExplanation: http://msdn.microsoft.com/en- us/library/windows/desktop/bb509635(v=vs.85).aspx Question No: 12Which Read more […]

[Free] 2018(Aug) Dumps4cert VMware VCPC610 Dumps with VCE and PDF Download 1-10

Dumps4cert.com : Latest Dumps with PDF and VCE Files 2018 Aug VMware Official New Released VCPC610100% Free Download! 100% Pass Guaranteed! MTA: Gaming Development Fundamentals Question No: 1 HOTSPOT: 57 HOTSPOTYou are working on the collision system for your new game project. You have the following code that detects collisions between two objects in a 2D screen orientation:The screen origin (0,0) is at the top left of the screen.Use the drop-down menus to complete each statement. Each correct Read more […]